Workshop B
Meet our Guru:

Johan Hanegraaf
Architect / Design Technology Specialist, Mecanoo, ArchiSpace VR
Custom VR development using Unity :
Transform your BIM into interactive audit or design applications. This workshop will show how to get more out of Unity by adding custom VR interactions to your 3D objects from Revit. Allowing you to create customized simulations or design review applications for clients, users and your project team.

0830-0900H Registration – Pixel Building (One North Gateway)
0900-1300H Workshop + 10 min breaks
1300-1400H Lunch Break
1400H-1800H Workshop + 10 min breaks
Requirements:
Hardware requirements
Laptop with the following (windows) software installed
About 2 gigabyte of free hard disk space of the dataset and project files
If you have a VR ready laptop and portable VR headset (like a Windows MR) you can bring these so you can test your VR creations during the workshop however this is not a requirement as anyone can follow along with a screen based “VR simulator” on a lower spec laptop.
Software requirements
Unity 2018.2.4
https://unity3d.com/get-unity/download/archive
Default settings and Windows Built Support installation checkboxes needed for class, newer versions of Unity might also work but this version is guaranteed and tested with the workshop
Autodesk 3dsMax 2018-2019
https://www.autodesk.com/products/3ds-max/overview
Default install, service packs are not needed, a newer version than 2018 will do
Visual Studio 2017 Community Version: 15.8 or higher
https://visualstudio.microsoft.com/downloads/
Default install, Visual Studio 2017 installed before Unity tends to be more reliable
Bonus software (will be partly covered during the workshop)
Autodesk Revit 2017-2019
https://www.autodesk.com/products/Revit/overview
Default install, service packs are not needed, a newer version than 2017 will do